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CHUBBS AND I TAKE DOWN THE FIRST BOSS in DUNGEON DEFENDERS AWAKENED (Walkthrough Gameplay Part 2)

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Dungeon Defenders: Awakened Walkthrough Gameplay Part 2 includes a Review and Campaign Mission 2 of the Dungeon Defenders Awakened Single Player Story Campaign for PC. This Maneater 2020 Story Campaign Walkthrough will include the Full Game. Dungeon Defenders: Awakened Walkthrough Part 1 will include a Review, Chubbs, Story Missions, All Bosses, Cinematics, Cut Scenes, OST, Story Missions, Main Missions, New Gameplay, all Single Player Campaign Missions and the Ending.

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Dungeon Defenders Awakened is a mix of tower defense, role-playing, and action-adventure where one to four players work together to protect one or more Eternia Crystals from being destroyed by waves of enemies which include goblins, orcs, kobolds, ogres, and wyverns. The game features a number of levels, consisting of around five total waves, through its campaign mode, or other levels as part of challenges; some of these levels may feature a final wave that includes a boss battle against a unique foe.

The player characters defend crystals by either magically creating, maintaining, and upgrading towers or other defensive elements that damage or divert the enemy monsters, or by using melee and ranged attacks to defeat enemies directly. On easier difficulties, players have an indefinite amount of time prior to a wave to study the level's map to see where monsters will come from and the type or number of monsters, to place traps and defenses, and to manage the characters' equipment. Traps and defenses are limited by the available mana that the character has - more mana can be obtained by defeating monsters or opening chests that appear between waves - as well as a total "defense value" for the level, limiting the number of traps that can be placed. The characters can be damaged by enemy attacks, and can be killed in battle but will respawn after a few seconds, unless hardcore mode is selected.

If an Eternia Crystal has taken too much damage, it will be destroyed and the players will lose that level. Successfully defending a wave will earn the characters experience points based on the difficulty plus additional bonuses, namely preventing any damage to the crystals, preventing damage to your character, and only using weapons to kill monsters; successfully completing all waves of a level will earn the players a large banked mana boost. Monsters will also drop items that can be sold for additional banked mana.
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