Spoilers ahead for several games (but nothing newer than 2013). You spend most of your time in videogames trying not to die, then occasionally you hack your way through a thousand goons to reach the bit where, it turns out, your death is unavoidable. But there is plenty of difference between losing your last health point to the 831st henchman and going down in a scripted blaze of glory, and it's not just whether or not you get to respawn. Consider these seven times your canonical death was necessary for important reasons, sorry.
Sometimes the reason your death is required is as simple as continuity, such as in Halo: Reach, where you buying the farm is a fixed plot point, necessary for lining the story up with that of Halo: Combat Evolved, for which it is a prequel. The inevitability of Noble Six eventually getting a Covenant energy sword in his or her throat makes their death all the more poignant.
Other times, your mandatory death as player character is an essential part of a game's narrative payoff, for the sake of karmic balance or in keeping with serious themes. According to Old West justice and cowboy genre convention, John Marston must die in Red Dead Redemption to be red dead redeemed.
Call of Duty's Modern Warfare sub-franchise, on the other hand, turned killing off player characters into a go-to story device, to the point where three out of five of the playable guys die in surprise twists partway through the game. It's easy to forget the impact it had back in the first Modern Warfare, when it was fresh and surprising. Who can forget the sorry fate of Sgt. Paul Jackon atop a mound of irradiated rubble and flaming helicopter parts?
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Sometimes the reason your death is required is as simple as continuity, such as in Halo: Reach, where you buying the farm is a fixed plot point, necessary for lining the story up with that of Halo: Combat Evolved, for which it is a prequel. The inevitability of Noble Six eventually getting a Covenant energy sword in his or her throat makes their death all the more poignant.
Other times, your mandatory death as player character is an essential part of a game's narrative payoff, for the sake of karmic balance or in keeping with serious themes. According to Old West justice and cowboy genre convention, John Marston must die in Red Dead Redemption to be red dead redeemed.
Call of Duty's Modern Warfare sub-franchise, on the other hand, turned killing off player characters into a go-to story device, to the point where three out of five of the playable guys die in surprise twists partway through the game. It's easy to forget the impact it had back in the first Modern Warfare, when it was fresh and surprising. Who can forget the sorry fate of Sgt. Paul Jackon atop a mound of irradiated rubble and flaming helicopter parts?
---
Outside Xbox brings you daily videos about Xbox 360 games and Xbox One games. Join us for new gameplay, original videos, previews, achievements and other things (ask us about the other things).
Thanks for watching and be excellent to each other in the comments.
Find us at http://www.outsidexbox.com
Subscribe to us at http://www.youtube.com/outsidexbox
Like us on Facebook at http://www.facebook.com/outsidexbox
Follow us on Twitter at http://www.twitter.com/outsidexbox
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