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Crimson Desert - 14 Things It Doesn't Tell You

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Crimson Desert is big. Yes, it has an insanely large map size. Yes, there are over 70 bosses to defeat, and yes… there is fishing. Basically, if you’re wondering if a particular game mechanic is in Crimson Desert, the answer is probably yes in some shape or form. And with that immense size and breadth of options, comes a lot of quirks, systems, and time-saving tricks it either doesn’t tell you, or flashes on-screen so quickly during the deluge of information that you may not see at all. Here are 14 Things Crimson Desert Doesn’t Tell You, or that are really easy to miss.

Timecodes:
00:00 - Intro
00:53 - Hold the Start Button For Easier Menu Navigation
01:45 - Tough Enemies Look Different On the Minimap
02:18 - Take Note Of Skill Requirements Before Acquiring
03:08 - You Have Multiple Options To Heal Mid-Battle
03:46 - Traversal Tricks
04:46 - Holding Attack Instead Of Mashing
05:28 - Check the Knowledge Tab For Story
05:53 - You Can Grapple (Most) Bosses
06:32 - “Inspect” On the Map Screen Is Vital
06:51 - Quests and Missions Are Different
07:49 - Key Items Don't Take Up Space Until You're Done With Them
08:34 - You Can Use Blinding Flash To Burn Vines
08:57 - Bell Towers
09:22 - Sealed Abyss Artifacts
09:48 - Outro

#IGN #Gaming
Category
IGN
Tags
Crimson Desert, Macintosh, PC
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