Ninja Theory talks about creating Hellblade as a balance between indie and AAA development, with a goal to sell 200,000-300,000 copies.
- Category
- IGN
Sign in or sign up to post comments.
Be the first to comment
Up Next
Autoplay
-
Hellblade - Development Diary 7: Creating Cover Art
by admin 322 Views -
Hellblade: Senua's Sacrifice Official Development Diary: Combat Revisited, Part 2
by admin 341 Views -
Gamescom 2014: Hellblade Gameplay Rewind Theater
by admin 618 Views -
Hellblade - Development Diary 3: Senua
by admin 388 Views -
White Space Development Diary 2
by admin 305 Views -
Hellblade Cinematic Trailer
by admin 459 Views -
Hellblade - E3 2015 Gameplay Reveal Trailer
by admin 297 Views -
White Space - Development Diary 1
by admin 348 Views -
Hellblade - Development Diary: New Perspectives
by admin 275 Views -
Control: Resonant - Official Development Diary: Stepping into a New World Video
by ava 23 Views -
Hellblade - Development Diary 2: Art Inspiration
by admin 454 Views -
Hellblade - Developer Diary
by admin 464 Views -
Hellblade Development Diary 8: Prototyping Phase
by admin 439 Views -
Hellblade Official Development Diary: Movement and Control
by admin 298 Views -
Samson - Official Development Diary: City & Car Design Video
by ava 39 Views -
Hellblade - Development Diary 4: Creating the World
by admin 360 Views -
Hellblade: Senua's Sacrifice Official Development Diary: Making a Virtual Human
by admin 325 Views -
Hellblade - Development Diary: The Face of Senua
by admin 295 Views -
Hellblade - Development Diary 10: Capturing Performance
by admin 303 Views -
Hellblade Gameplay 2015
by admin 251 Views -
Hellblade: Senua's Sacrifice Official Development Diary: Combat Revisited, Part 1
by admin 269 Views -
Hellblade Gameplay Trailer (E3 2015)
by admin 286 Views
Add to playlist
Sorry, only registred users can create playlists.




