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SPACE MAN (Team Fortress 2 Prop Hunt Gameplay Montage)

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What is Prop Hunt?

"PropHunt plays much like a cross between the standard Arena Mode and the game "Hide and Seek". Players on the RED team, disguised as "props", are given a 30 second set up time to hide, and afterwards players on the BLU team attempt to find and kill them in the allotted time period. At the end of each round the teams are swapped; the "Hunters" (BLU) become the "Hunted" (RED) and vice versa. Respawns are not permitted until the end of each round.

Players on the RED team are forced to play as Scouts and are randomly assigned the appearance of a map prop at the start of each round. They are not able to make use of their weapons unless they are the last player on their team. Prior to PropHunt Redux, passive item effects, like the Sandman's health penalty, influenced the player as normal. In addition, the RED team is unable to drown, which enables them to hide underwater.
The BLU team has access to all classes except for the Spy and Medic with the Solemn Vow (due to their ability to see enemy stats). Pyro is the default class, and consequently the most widely used. Fire effects are visible on props, making them easy to track after they are found. Also, Pyros are granted the ability to "fly" by firing their flamethrowers in midair as a means of increasing vertical mobility to combat the Scout's Double Jump.
Firing a weapon or swinging a melee weapon will cause members of the BLU team to slightly damage themselves. This is intended to give players a reason to focus on suspicious props rather than shooting everything in sight. To reward successful hunters, members of the BLU team who score a kill or kill assist are restored to full health and granted a small speed boost for as long as they keep their current weapon out.

Health pickups are generally limited on Prop Hunt maps, although Prop Hunt maps universally feature a central, unable-to-be-captured control point that will fully heal a player passing over it once every 55 seconds (tracked individually for each player).
BLU or RED win the round if all members of the opposing team die. RED is able to win by staying alive until the end of the round's duration, at which point all BLU players are automatically slain and the victory awarded accordingly. If there is only one RED prop left, the remaining BLU team members are Jarated and the last RED player is allowed to shoot at the BLU team members. Be aware that any passive item effects from their loadout will be applied to the last player when Last Prop mode starts."

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Category
Garry's Mod
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