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USR - Call of Duty Ghosts Weapon Guide

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In this episode: the Urban Sniper Rifle, an adaptation of Remington's tried-and-tested Model 700 bolt-action rifle design.

The USR's damage is very good - as you'd expect from a sniper rifle, one-shot kills are possible at any range.

You'll kill with a single shot to the head, neck, or torso: so as long as you aim high centre-mass you can expect consistent performance.

This applies at any range, as well - there's no damage drop-off whatsoever: the only issue at an extreme range is spotting and accurately hitting your mark.

As a bolt-action weapon, rate of fire is very low: 51 rounds per minute mandates first-shot precision to be effective, else you'll face retaliation whilst operating the bolt.

This lethargic rate of fire means aimed accuracy is paramount: and given that hipfire performance is abysmal, you'll want to steer well clear of unexpected close-range encounters.

Recoil is substantial, but simply not a factor in shot accuracy given your slow fire rate: by the time the bolt is operated, your crosshairs should be back on target.

The USR does have a built in recoil compensator, which decreases weapon kick as your killstreak grows: a convenience that will allow you to retain a better view of your next target when firing.

Aim time is slow, although faster than some in the sniper rifle class: you'll need 400 milliseconds to scope in fully.

The USR is one of the better handling sniper rifles, and this is reflected with a higher movement speed: you'll move as quickly as an assault rifle, at 90 percent of the base speed.

Magazine capacity is low, at just 6 rounds - although to a skilled sniper that might equate to 6 kills.

The USR is a deadly one-shot weapon that will quench an opponent's streak in a single swift strike.

No other sniper rifle handles better, and you also have superior mobility: a valuable trait for a scout sniper build, or for those intent on aggressive use.

With reliable one shot kills to the head and torso - and a high-powered scope with which to accurately place your shots - in the right hands the USR will thwart your enemy with instant death at any range.

Of course, accuracy is needed to effectively employ the weapon: unaimed fire is effectively useless.

The slow aim time of the sniper rifles makes them unsuitable for reliable close-quarters combat: and paired with the very slow rate of fire, attempting to go toe-to-toe with an SMG up close is tantamount to suicide.

Still, the sniper rifles are specialised weapons - and the trade-offs you make mean that no other weapon class can perform as well at a long distance.
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Xbox
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